Here are some parameters I set up to tweak various aspects of my materials as well as the added mask textures information.
In engine WIP
This was an exploration into modular environment art. I wanted to gain a deeper knowledge of the technical aspects of this. I utilized masks on tiling materials (all made in designer) for additional texture information, decals, an interior mapping shader for the backwall glass, trims for a normal atlas (additional normal info) and for the ads as well. I made every single asset in the scene which was a bit of a task but was something I felt necessary for growth . The lighting was a challenge to say the least but I learned a considerable amount from it. Overall this was an awesome exercise and I am pleased with the results. Thanks to all my classmates, friends, industry professionals and teachers for the amazing feedback! On to the next one!