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Post-Apocalyptic Machete

Normal info. Sculpt and Substance painter rebake after alpha additions.

Normal info. Sculpt and Substance painter rebake after alpha additions.

7782 tris

7782 tris

7782 tris

7782 tris

7782 tris

7782 tris

Post-Apocalyptic Machete

For this project I wanted to explore hard surface and sculpting on a deeper level. I am intrigued by things that are destroyed in general and often find inspiration from science fiction/post apocalyptic themes. I followed a tutorial by Florian Nuemann to get my bearings but took liberty to expand on the design,modeling, sculpting, re-topo and texturing in order to make it more my own. It was challenging but fun to say the least. I struggled a bit with re-topo on the wrench handle as everything was combined to one object in order to achieve the welded look. In the end, I found a result I was satisfied with after some do-over's. Thanks to my classmates and teachers for the great feedback! On to the next one!