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End of the line

I used an interior mapping shader on the back wall to capture the reflections I wanted. I also used world aligned normals on the doors.

I used an interior mapping shader on the back wall to capture the reflections I wanted. I also used world aligned normals on the doors.

Designer materials

Designer materials

Level of detail I used when modeling.

Level of detail I used when modeling.

Asset gym. I made everything in the scene.

Asset gym. I made everything in the scene.

Here are some parameters I set up to tweak various aspects of my materials as well as the added mask textures information.

In engine WIP

End of the line

This was an exploration into modular environment art. I wanted to gain a deeper knowledge of the technical aspects of this. I utilized masks on tiling materials (all made in designer) for additional texture information, decals, an interior mapping shader for the backwall glass, trims for a normal atlas (additional normal info) and for the ads as well. I made every single asset in the scene which was a bit of a task but was something I felt necessary for growth . The lighting was a challenge to say the least but I learned a considerable amount from it. Overall this was an awesome exercise and I am pleased with the results. Thanks to all my classmates, friends, industry professionals and teachers for the amazing feedback! On to the next one!